Wolf Hill Uber League

2026-27 · through 2026-10-19

How a score is arrived at

Twenty-odd competitions, one number, in four steps.

1. Count what happenedEvery sport has its own scoresheet — a touchdown is worth four or six, a goal three to six depending where the scorer plays, a stage win at a Masters 1000 two hundred. These are raw points, and they are only comparable inside one sport.
2. Put every sport on the same scaleRaw totals are not comparable: a tennis champion collects 2,000 points in a fortnight and an NHL forward perhaps 250 across a whole season. So each total is divided by a benchmark for that sport and position and multiplied by 100. The benchmark is what a genuinely elite season looks like there — measured across many past seasons by the kind of player who actually gets drafted, and set at the level only the top one per cent of them reach.
What 100 means100 is that elite season. 50 is half of one. Above 100 is not an error and is not capped — it means a season better than 99 out of 100 draftable ones, which is what a genuinely great year should look like. Every slot on every roster is measured this way, so a golfer's 74 and a centre-back's 74 mean the same thing.
3. Points stay with whoever owned the slotA slot is credited with what its occupant earned while it sat there. Trade a player in March and the points they scored for you in October stay with you; the manager who receives them starts from the day of the trade.
4. Best ball — there is nothing to setEach category counts only its best few slots, and the selection moves on its own as scores move. There is no lineup to submit and no way to leave points on your bench.
5. One best-performances slot per team sportThe NFL, NBA, MLB, NHL and club-soccer player categories each count one player's best few games instead of a season — the best 3 NFL weeks, for instance, on the same 0-100 scale. Which player fills it is decided the same way as everything else: whichever arrangement scores most.

Try a statline

Type a line and see what it is worth, raw and on the 0-100 scale. The arithmetic is the pipeline's own: these are the same weights that score the season.

The raw scoring system, sport by sport

What each thing that happens on the field is worth, before any of the above. Open the sport you care about.

Club soccer — teams

A club is paid per match, and a match is worth more the bigger the competition it was played in. The figures below are what a win is worth in each; a lesser result is a share of it.

  • A win in the Champions League — 5
  • A win in the MLS / NWSL playoffs — 5
  • A win in the Europa League — 4
  • A win in the Conference League — 4
  • A win in the domestic cup (FA Cup, Copa del Rey, …) — 4
  • A win in the domestic league — 3
  • Winning by 2 goals or more, on top of the win — 1
  • Keeping a clean sheet (conceding nothing) — 1
  • Each result, out of the 3 a league win pays
  • Win — 3
  • Win on penalties — 2
  • Draw — 1
  • Loss on penalties — 1
  • Loss — 0
  • Reaching a continental competition, earned by last season's league finish
  • A place in the Champions League proper — 12
  • A place in the Europa League proper — 8
  • A place in the Conference League proper — 4
  • A place in the CONCACAF Champions Cup proper — 8
  • Qualifying rounds score nothing. Only the competition proper counts — for the Champions League that means the league phase onward.
  • Losing on penalties pays the same as a draw, because the match itself was drawn.
  • A continental place is halved if the club still has to come through a qualifying tie (Champions League, Europa League). It is not halved for the others (Conference League, CONCACAF Champions Cup): a top-five-league club is expected to win a Conference League play-off comfortably, and the Champions Cup has no league phase to be outside of — an MLS club is in the competition proper whatever round it enters at, with no lower competition to drop into.
  • MLS clubs earn their place in the CONCACAF Champions Cup, which pays what a Europa League place pays. Reaching one is the same size of achievement inside its own league, and every club is measured against its own league.
  • Skipping a round by finishing high enough is paid as though the club had played it and won.
Club soccer — players

Players are paid match by match for playing, for what they did with the ball and without it, and for a standout game. FotMob's figures. Goalkeepers are not rostered.

  • Playing 60 minutes or more — 2
  • A shorter appearance off the bench — 1
  • Goal by a defender — 6
  • Assist by a defender — 5
  • Goal by a midfielder — 5
  • Assist by a midfielder — 3
  • Goal by a forward — 4
  • Assist by a forward — 3
  • Highlight bonus on a defender's goal other than a penalty — 4 × (1 − that shot's xG)
  • Highlight bonus on a midfielder's goal other than a penalty — 3 × (1 − that shot's xG)
  • Highlight bonus on a forward's goal other than a penalty — 2 × (1 − that shot's xG)
  • Chance created (a pass leading to a shot, not the assist) — 0.5
  • Shot on target — 0.5
  • Tackle — 0.5
  • Interception — 0.5
  • Shot blocked — 0.5
  • Clearance — 0.25
  • Successful dribble — 0.5
  • Dispossessed — −0.4
  • Clean sheet, 60 minutes or more: a defender — 2
  • Clean sheet: a midfielder — 1
  • Each goal conceded while on the pitch after the first: a defender — −0.5
  • … a midfielder — −0.25
  • Own goal — −2
  • Yellow card — −1
  • Red card, a second yellow included — −3
  • A FotMob rating of 8 or higher — 1
  • Player of the match — 1
  • Goals and assists are worth more the further back the player lines up. A rostered player is scored at the position the league holds for him.
  • The highlight bonus pays for how unlikely the goal was: a 0.05 xG strike is worth nearly the full bonus on top of the goal, a tap-in little. NWSL matches carry no xG, so NWSL players do without it.
  • European competition is credited as a bonus rather than as extra matches — see “What a cup run is worth” below.
NFL — teams

A team is paid for winning, for winning big, and for how far it goes in January.

  • Regular-season win — 10
  • Regular-season tie, at half a win — 5
  • Winning by 9 points or more — 3
  • Shutout win — 5
  • Beating a division rival, on top of the win — 2
  • Tying a division rival, on top of the tie — 1
  • Winning the division — 15
  • Reaching the playoffs — 10
  • Playoff win — 15
  • Each point of regular-season point differential — 0.1
  • A first-round bye is paid as a playoff win, as though the team had played the Wild Card round and won it.
NFL — players

Half-PPR: the ordinary fantasy football scale, with half a point a catch. Only quarterbacks, running backs, receivers and tight ends score.

  • Passing yard — 0.04
  • Passing touchdown — 4
  • Interception thrown — −2
  • Rushing yard — 0.1
  • Rushing touchdown — 6
  • Catch — 0.5
  • Receiving yard — 0.1
  • Receiving touchdown — 6
  • Fumble lost — −2
NBA — teams

Wins, the NBA Cup, and the playoffs. The Play-In pays only as consolation: it is dropped the moment the team reaches the playoffs proper.

  • Regular-season win — 2
  • Winning by 15 points or more — 1
  • Reaching the Play-In but not the playoffs — 3
  • Reaching the playoffs — 10
  • Playoff win — 3
  • Winning a playoff series, on top of the wins — 5
  • NBA Cup win — 2
  • Winning the NBA Cup — 8
  • Each point of regular-season point differential — 0.05
NBA — players

The usual box score, plus a bonus for filling more than one column.

  • Point scored — 1
  • Rebound — 1.2
  • Assist — 1.5
  • Steal — 3
  • Block — 3
  • Three-pointer made, on top of the points — 0.5
  • Turnover — −1
  • Double-double — 1.5
  • Triple-double (on top of the double-double) — 3
  • Each point of plus-minus in the game — 0.1
  • A season needs at least 15 games to count as a season.
MLB — teams

162 games make wins cheap, so October is where the points are.

  • Regular-season win — 2
  • Winning by 5 runs or more — 1
  • Shutout win — 2
  • Each run of run differential — 0.05
  • Winning the division — 5
  • Playoff win — 3
  • Winning the Wild Card round — 5
  • Winning a Division Series — 6
  • Winning a Championship Series — 7
  • Winning the World Series — 8
  • A bye past the Wild Card round is paid as though the team had played it and swept it.
  • A division title is only awarded once the season is over. Nobody has won one in April.
MLB — batters and pitchers

Batting and pitching are scored on separate scales, because they are not the same currency. Note that an at-bat costs a point: the scale rewards reaching base, not swinging.

  • Batting
  • Hit — 5.6
  • Double, on top of the hit — 2.9
  • Triple, on top of the hit — 5.7
  • Home run, on top of the hit — 9.4
  • Walk — 3
  • Hit by pitch — 3
  • Stolen base — 1.9
  • Caught stealing — −2.8
  • Each at-bat — −1
  • Each run of FanGraphs Offense — 0.25
  • Each run of FanGraphs Defense — 1.5
  • Pitching
  • Inning pitched — 7.4
  • Strikeout — 2
  • Save — 5
  • Hold — 4
  • Hit allowed — −2.6
  • Walk allowed — −3
  • Batter hit — −3
  • Home run allowed — −12.3
  • Each win above replacement (FanGraphs) — 0.5
  • A player who both bats and pitches is scored at their better role in full plus 50% of the other one.
  • Fielding and overall value are folded in from FanGraphs' run estimates, which are worth roughly 1–5% of a score — most to a glove-first player, least to a slugger.
  • Those three are a share of a whole season, apportioned by the games played since the draft, so they will not match the figure FanGraphs shows for the year. The counting stats above are the window's own.
  • Baseball straddles the draft, so a season is valued across the twelve months either side of the All-Star break rather than by calendar year.
NHL — teams

The league's own standings points, then the playoffs.

  • Win — 2
  • Overtime or shootout loss — 1
  • Each goal of goal differential — 0.1
  • Winning the division — 10
  • Reaching the playoffs — 5
  • Playoff win — 1
  • Winning a playoff series, on top of the wins — 5
  • The NHL goes to 84 games in 2026-27, so past seasons are scaled up to that length before they are compared with this one.
  • The division goes to the club with the most standings points in it, ties broken on regulation wins and then on goal difference. It is only awarded once every club in the division has played its schedule — leading in November is not winning a division, and paying for it would mean taking the points back in March.
NHL — skaters

Skaters only — the league does not roster goalies.

  • Goal — 3
  • Assist — 2
  • Shot on goal — 0.5
  • Each point of plus-minus — 1
  • Power-play point, on top of the goal or assist — 0.5
  • Shorthanded point, on top of the goal or assist — 1
  • Game-winning goal, on top of the goal — 1
  • Hit — 0.25
  • Blocked shot — 0.5
College football — teams

Wins are the bulk of it, and the bar for a blowout is lower against a conference opponent because the opponent is better.

  • Win — 10
  • Winning big — by 13 in conference or 20 out of it — 2
  • Beating a conference opponent, on top of the win — 2
  • Winning the conference championship game — 6
  • Reaching the College Football Playoff — 10
  • Playoff win — 15
  • Each point of point differential — 0.05
  • Finishing top of the conference in the regular season — 6 shared among co-champions
  • A playoff first-round bye is paid as a playoff win, as though the team had played the round and won it.
College basketball — teams (men's and women's)

Thirty-odd games make a single win worth little, so March is where a season is decided.

  • Regular-season win — 2
  • Winning big — by 15 in conference or 25 out of it — 1.5
  • Beating a conference opponent, on top of the win — 1
  • Conference tournament win — 2
  • Winning the conference tournament — 6
  • Reaching the NCAA tournament — 8
  • NCAA tournament win — 5
  • Each point of point differential — 0.03
  • Finishing top of the conference in the regular season — 8 shared among co-champions
  • A conference tournament round skipped by seeding is paid as a conference tournament win, as though the team had played it and won it.
College baseball and softball — teams

The regular season is a long grind that pays little; the postseason is three rounds and pays most of the score.

  • Win — 2
  • Each run of run differential — 0.05
  • Winning a Regional — 5
  • Winning a Super Regional — 6
  • Winning the College World Series — 8
  • Conference tournament games count as wins like the rest of the season, and a round skipped by seeding is paid as a win, as though the team had played it and won it.
International soccer — national teams

A national team plays a handful of tournaments across a four-year cycle, so it is scored by how far it went rather than by how many matches it won. Each match is scored exactly like a club match, then multiplied twice: by the stage it was played at and by the size of the competition.

  • A win — 3
  • A draw or a shootout loss — 1
  • A shootout win — 2
  • Winning by 2 goals or more — 1
  • A clean sheet — 1
  • A qualifier — 1× multiplier
  • A group-stage match at a finals — 2× multiplier
  • A knockout match at a finals — 3× multiplier
  • Nations League, and every qualifying campaign — 0.666667× multiplier
  • Euros, Copa América, AFCON, Asian Cup, Gold Cup finals — 1× multiplier
  • World Cup finals — 2× multiplier
  • Each finals tournament pays a fixed ceiling shared out along the champion's group and knockout path: a World Cup 200, a continental championship 100, a Nations League 66.6667. So winning the Gold Cup in six matches and AFCON in seven are worth the same, and a World Cup is worth twice a continental title. A perfect match is 5 points.
  • Qualifying is a competition of its own on the Nations League rung, whatever it leads to, measured against the team's own campaign (never shorter than the typical one).
  • Winning a finals tournament adds 25% of its ceiling. Nations Leagues are left out.
  • A team's competitions are ranked by rung. The first counts in full if it is on the biggest rung its gender plays that year, and in proportion to its rung otherwise (a Nations League in a year with continental championships counts two thirds); every other competition counts 25%.
  • A league year is scaled by the biggest competition on its calendar, men's or women's, the same for every team: a World Cup year is scored at face value, a continental-championship year is doubled, and a year of Nations Leagues and qualifying is tripled. 2026-27 holds the Women's World Cup, so nothing is lifted this year.
  • Friendlies, the Olympics and invitational tournaments score nothing.
Golf — players

Finishing position only. Nothing else about a round matters, and nothing below 30th place scores at all.

  • Points by finish — 1st 500, 2nd 300, 3rd 190, 5th 110, 10th 75, 20th 39, 30th 10
  • Majors and the Players Championship — 1.5× multiplier
  • A tie pays every player the full points for the place they tied at, rather than splitting them.
  • A season needs at least 8 starts to count.
Tennis — players

The tours' own ranking points, paid a round at a time: winning a match is worth what reaching the next round adds. The figures below are the increments, and they add up to the event's face value.

  • Grand Slam — 2000 to the champion (R128 50, R64 50, R32 100, R16 200, QF 400, SF 500, F 700)
  • Masters 1000 — 1000 to the champion (R128 30, R64 20, R32 50, R16 100, QF 200, SF 250, F 350)
  • ATP/WTA 500 — 500 to the champion (R32 50, R16 50, QF 100, SF 130, F 170)
  • ATP/WTA 250 — 250 to the champion (R32 25, R16 25, QF 50, SF 65, F 85)
  • ATP / WTA Tour Finals — 1500 to an undefeated champion (RR 200 (×3), SF 400, F 500)
  • A Davis Cup, Billie Jean King Cup or United Cup win — 50
  • Winning a best-of-3 match in straight sets — 1.25× multiplier
  • Winning a best-of-5 match in straight sets — 1.5× multiplier
  • Qualifying rounds score nothing.
  • A seed's first-round bye pays only if they win their next match.
  • Only men's Grand Slam matches are best-of-five.
  • The Tour Finals is the one event whose column does not add up to what a champion collects: the round robin is played three times, so an unbeaten run is 1500 and a champion who dropped a group match earns less.
Motorsport — drivers

NASCAR and Formula 1 share one roster slot and one scale, so each series keeps its own championship points and the two are pooled.

  • NASCAR win — 55
  • NASCAR 2nd — 35, then one fewer per place down to 36th
  • NASCAR, anything worse — 1
  • Formula 1 by finish — 1st 25, 2nd 18, 3rd 15, 4th 12, 5th 10, 6th 8, 7th 6, 8th 4, 9th 2, 10th 1
  • Formula 1 sprint by finish — 1st 8, 2nd 7, 3rd 6, 4th 5, 5th 4, 6th 3, 7th 2, 8th 1
  • Formula 1 fastest lap, inside the top 10 — 1
  • A NASCAR season needs at least 10 starts to count, which keeps one-off substitutes out.
  • NASCAR's current scale is applied to past seasons too, so eras are comparable.
Best performances (team-sport players)

Each team sport's player category has one slot that counts a player's best games instead of a whole season. A player hurt in week three still adds the weeks they played; a player with a few huge games and a quiet season still adds those games. It is worth a fraction of a season — about 16 points on average by the end of a year, against 100 for an elite season — and not nothing.

  • How many games count
  • NFL — best weeks — 3
  • NBA — best games — 14
  • NHL — best games — 7
  • Club soccer — best matches — 6
  • MLB — best games at the plate — 10
  • MLB — or best starts — 4
  • MLB — or best relief outings — 13
  • How a game is scored
  • Counting stats only, by the same weights as a season, and on the same 0–100 scale — a game's points divided by the same benchmark the season is.
  • MLB's Offense, Defense and WAR are for a whole season and have no share in one game, so they are left out; no contract-year multiplier applies either.
  • Every game counts, not only the regular season's: playoff games, the NBA Play-In, and in club soccer the domestic cups and every European tie, qualifying rounds included -- each scored exactly like a regular-season game, with no multiplier. A player fills one slot at a time, so a playoff game is never counted twice: in the best-performances slot it counts as one of that player's games, and in a season slot the postseason bonus below counts instead.
  • Where the slot is: Club Soccer Top 3 (3 full seasons + 1), Club Soccer Other (3 full seasons + 1), NFL (2 full seasons + 1), NBA (2 full seasons + 1), MLB (2 full seasons + 1), NHL (2 full seasons + 1).
  • The numbers of games are set so the slot is worth the same in every sport: each is where a draft-caliber player's best games match an NFL player's best three weeks, measured over 2021–25 with playoff games included.
  • A pitcher's starts and relief outings share the slot at those rates — one start is a 4th of it and one relief outing a 13th — and whichever combination scores most is used. A two-way player's game counts as whichever role scored more in that game, with the other at 50%.
  • Nobody chooses who fills it. Every day, each category is filled whichever way scores most: a player whose best games are worth more than the gap between their season and the next player's moves to the best-performances slot, and the next player takes the season slot. Lineups within 0.01 of each other count as tied, and a tie keeps the plain best-ball lineup.
  • A traded player's games stay with the slot that held the player when they were played, the same way a season's points do.
What a cup run is worth (all players)

Playoff production is credited as a bonus rather than as extra games. The size of the bonus depends on how much was still unknown when you drafted: a competition whose field nobody could predict pays more than one whose field was already settled.

  • NBA, NFL, NHL, the MLS Cup playoffs — 10% of a regular season, for a postseason played exactly as well as the regular one
  • MLB, WNBA, the NWSL playoffs — 7.5% of a regular season, for a postseason played exactly as well as the regular one
  • The Champions League, the Conference League, the Europa League — 5% of a regular season, for a postseason played exactly as well as the regular one
  • A postseason played twice as well as the regular season — double its share, so 20% at the top of the list and 10% at the bottom
  • A team that missed the postseason — 0
  • The bonus is a rate, not a tally, so one brilliant playoff game is worth as much per game as a long run of them. What it cannot do is let a short postseason outweigh a whole season.
  • The rate is per game the player's club played, not per game he played. A playoff game he sits out counts as a zero, just as a regular-season game does — so a starting pitcher who makes one start in a three-game series is paid for that start spread over three games, not as though he had started every one. Nothing about his regular season enters it.
  • Why the spread. At 10% the field is genuinely unknown at the draft. The mid-season leagues are drafted in July, when a manager can already see who is heading for the playoffs, so a run there is less of a discovery. European places are settled before the previous season ends, so there is nothing left to find out at all.
  • MLS is on the mid-season leagues' calendar but not on their draft: its season opens in February, inside the league year, so an MLS club is drafted before a ball is kicked and pays the full 10%.
  • For club soccer, European competition plays the part the playoffs play elsewhere. Domestic cups are different — the FA Cup, the Copa del Rey and the US Open Cup count in full, like league matches.
  • This is for players only. Teams are paid for the postseason directly — appearances, wins and series, listed above.
  • The NBA Play-In and European qualifying rounds count as neither a regular-season game nor a postseason one, and are thrown away.

If the league ever plays for money

Nothing here is in force and nothing was played for this season. It is written down so that a decision worked out carefully is not argued again from memory every August.

  • In every shape
  • Each quarter — 5% of the pot, 20% across the four
  • Always league-wide, never inside a division: the quarters are what make two divisions one league
  • One division (eight managers or fewer)
  • Everyone pays the same, so every split returns the buy-in on average — the shape is only about how many people still have something to play for in April
  • Under seven managers — champion 58%, runner-up 22%
  • Seven or more — champion 50%, runner-up 18%, third 12%
  • Two places under seven because three of five is most of the field, and a third place that pays back most of the buy-in is a refund rather than a prize
  • Two tiers, promotion and relegation (nine or more)
  • $100 in the top flight, $50 in the bottom
  • A top-flight seat is set to return 6% in expectation; the bottom flight takes the rest, which lands between −12% and −21% depending on the sizes
  • At six and five that is champion 44%, runner-up 13%, third 4% in the top flight, and champion 12%, runner-up 7% in the bottom
  • The percentages are derived from the sizes each year, not fixed
  • Two parallel divisions of equal standing
  • Everyone pays $100; the divisions exist to keep each one small, not to rank them
  • 6% to the best total score in the league, either division
  • The remaining 74% split between divisions in proportion to what each put in, then 76% to that division's champion and 24% to its runner-up
  • Proportional because the bigger division's title is both worth more and harder to win, and those cancel exactly — so division size changes nobody's expected return
  • Why the quarters are the same everywhere. They are the one part of the pot a manager out of the title race is still playing for, and in a two-tier league they are the only prize the bottom flight competes for on level terms. Prorating them by buy-in was considered and rejected: it takes from the flight paying half and gives to the flight paying full, which is the opposite of what it looks like it does.
  • Why the bottom flight still loses money. It puts in about 29% of the pot and can reach at most 30% of it, so a bottom-flight season is a bad bet in cash terms. That is deliberate — it is what relegation costs — and the real prize there is promotion. Making it an even bet would need a buy-in nearer $23 than $50.
  • Why a third place at 4% is only just worth having. It is about $34 against a $100 buy-in. Folding it into the runner-up would pay two places out of six rather than three, which may read better.
  • The quarters are already computed and shown on the standings page. Nothing on that page mentions money, because none of this is in force.

The roster

60 slots, 51 of them counting: 45 for a full season and 6 for best performances.

TypeCategory SlotsFull season Best perf.
TeamClub Soccer Top 344—
TeamClub Soccer Other44—
TeamNFL22—
TeamNBA22—
TeamMLB22—
TeamNHL22—
TeamNCAAF22—
TeamNCAAM22—
TeamNCAAW22—
TeamNCAA Baseball11—
TeamNCAA Softball11—
TeamIntl Soccer22—
PlayerClub Soccer Top 3531
PlayerClub Soccer Other531
PlayerNFL421
PlayerNBA421
PlayerMLB421
PlayerNHL421
PlayerPGA32—
PlayerTennis32—
PlayerMotorsports21—

Benchmarks

The benchmarks in step 2 are worked out and frozen before the season, then reused unchanged all year. That is what stops the standings quietly rewriting themselves: a score that was 63 in October is still 63 in June unless the player's own totals changed.

Active version: 2026-27-20261013-141518 — frozen 2026-10-14T18:37:02.648+00:00